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And I have a whole bunch of them loaded, starting at the very bottom below the double line. So through here, we can create custom presets, as well. So normally this would go to a bright, bright red, but because we have a color map on this it will retain that color channel. It's still respecting the color maps that are in there. So if I were to go ahead and select a different preset, like a balloon preset, or maybe something a little more like a candy apple red, for example, you could see that it resembles the original jet, but it's shifted to the specular process surface.
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I also have the body selected, where we can actually start to select things like presets. So inside of the AOV window, we can click on the built-in list and get a list of built-in passes that we can start to create for our frame. I also have my render settings up, where we can actually create AOVs, which is the pass's equivalent of other renders. So I have it up in an Arnold render view here with the Arnold render view UI. So one of things that I'm showing as part of the presentation is some of the rendered outputs that Arnold can produce, as well as some of the workflow examples, some of the performance enhancements, as well as the very large volumes of geometry that Arnold can process and start to render immediately, as soon as you're working in Maya.Īll right, so what I have here is one of the vehicles that I show in the presentation.
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And what we're showing here today is Arnold in Maya 2018- so this will be Arnold 5 in Maya 2018- and some of the new things that have been introduced in the latest version. I'm a technical team lead for Autodesk in North America.
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